Graphics: The graphics of Civilization 3, as I mentioned, are very mediocre. The units are pleasant enough to look at, but the world map is bland and undetailed. The advisor screens are for the most part well-constructed, and it is certainly nice to have the entire tech-tree in-game. The Civilopedia is also a nice resource, well-presented with tons of useful information. When you construct a Wonder of the World, a pleasant, detailed picture appears on the screen providing a satisfying feeling of accomplishment (though the mini-movies from Civ II are sorely missed by most players). And if you achieve the space-shuttle victory, you will be rewarded with an amazing video sequence. But overall, the 2-D graphics, the pathetic color palette, the childish-looking resources, and the silly leader-caricatures for each civ give the game low ratings in this area. You can tweak things, but in the end, Civilization 3 will not satisfy you in the looks department. However, it is sufficient for strategic planning. A side-note: I have heard that on lower-end computers, games on large maps with several civilizations can lead to significant slow-down between turns. I never experienced this, so I can’t comment down-time was on the order of seconds for me.
Sound: I found the soundtrack, which changes as you progress from age to age, to be annoying. It was quickly turned off, and I usually played my own CDs in the background. The sound effects are limited to when units move over the map, and clash on the battlefield they are fine, though certainly not mind-blowing. There is not a lot to say about sound in Civilization 3 and that is unfortunate.
I hope you enjoyed reading this post, and what is more important I hope you learned something from it. If you did, please share your thoughts and opinions in the comment section below. I love reading you you have to say, because reading your comments helps me to improve my blog! Thank you! Stay tuned for the second part of the post!